Silent Hill: Townfall takes the series into a full first-person experience and follows Simon Ordell as he returns to the remote Scottish island of St. Amelia. The game combines psychological horror, exploration, narrative-driven puzzles, combat and evasion.

What is Silent Hill: Townfall?

Developed by Scottish studio Screen Burn Interactive and co-published by Annapurna Interactive and KONAMI, Silent Hill: Townfall is a full-length, self-contained entry in the series. It launched on September 24, 2026 for PlayStation 5 and PC through Steam and the Epic Games Store.

Simon Ordell arrives on St. Amelia with the objective of putting things right. As he explores the fog-covered island, fragments of a disturbing past begin to surface.

Learn how to use the CRTV

CRTV used while exploring in Silent Hill Townfall

One of Townfall's central mechanics is the CRTV, a small portable television that replaces the traditional radio as a detection and investigation tool.

The device can help Simon scout monsters, search for signals and uncover clues connected to puzzles. This makes the CRTV an important tool while exploring St. Amelia.

Observe before confronting a threat

Townfall combines combat and evasion. According to the game's official presentation, some enemies make combat an important part of survival, while other situations require the player to avoid confrontation.

The first-person perspective naturally restricts your field of view. Before moving through a new area, observe the environment, look for signs of danger and use the available tools to assess the situation.

Use sound to your advantage

The restricted field of view makes audio especially important. Screen Burn Interactive designed situations in which players need to use sounds and audio cues to perceive threats that may be outside their vision.

On PlayStation 5, Townfall uses 3D audio to enhance spatial awareness. Regardless of platform, paying attention to environmental sounds and noises made by creatures can help during exploration.

Explore every environment carefully

First-person exploration in Silent Hill Townfall

The first-person perspective also affects investigation. Documents, diagrams and other clues can be scattered throughout environments and help players solve puzzles.

While Simon examines objects or searches for information, threats may continue moving around him. Checking the surrounding area before focusing on a clue can help prevent surprises.

Puzzles are part of the narrative

Townfall's puzzles were developed alongside its story. Their setups and solutions can reveal information about Simon, St. Amelia and the events surrounding the island.

Solving a puzzle is therefore not only about opening the next path. Investigating documents, objects and other environmental elements also helps players understand the narrative.

Know when to avoid combat

Townfall includes weapons and confrontations, but it is not structured like a traditional shooter. Stealth, evasion and observation are also part of survival.

When a creature blocks your path, assess the situation before attacking. Depending on the encounter, avoiding the threat may be more important than trying to defeat it.

DualSense features on PS5

On PlayStation 5, the game uses adaptive triggers and haptic feedback to represent elements such as gunfire, impacts and the approach of certain threats.

Townfall also features optional motion controls. Gyro can assist with aiming and is used during CRTV interactions, including moments when players tune the device while searching for a signal.

What to remember before entering St. Amelia

Silent Hill: Townfall uses its first-person perspective to increase the player's sense of vulnerability. Not every threat will be visible, and careful exploration is part of survival.

Use the CRTV, listen to the environment, search for clues and assess each encounter before committing to combat. In St. Amelia, understanding what is happening around you can be just as important as confronting its monsters.